1 | | Introduction | | |
2 | | Adaptive Bandwidth Monitoring for QoS Based Retrievel by A. Basu and I. Cheng and L. Ying and Y. Yu | | |
3 | | Wireless Protocols by A. Khan | | |
4 | | Overview of 3D Coding and Simplification by I. Cheng and L. Ying | | |
5 | | Scale-Space Filtering and LOD - The TexMesh Model by I. Cheng | | |
6 | | Adaptive Online Transmission of Photo-Realistic Textured Mesh by I. Cheng | | |
7 | | Perceptual Issues in a 3D TexMesh Model by I. Cheng | | |
8 | | Quality Metric for Approximating Subjective Evaluation of 3D Objects by A. Basu and I. Cheng and Y. Pan | | |
9 | | Perceptually Optimized 3D Transmission Over Wireless Networks by I. Cheng and A. Basu | | |
10 | | Predictive Schemes for Remote Visualization of 3D Models by P. Zanuttigh and G. M. Cortelazzo | | |
11 | | A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models by N. Brusco and P. Zanuttigh and D. S. Taubman and G. M. Cortelazzo | | |
12 | | 3D Content Creation by Passive Optical Methods by L. Ballan and N. Brusco and G. M. Cortelazzo | | |
13 | | 3D Visualization and Compression of Photorealistic Panoramic Backgrounds by P. Zanuttigh and G. M. Cortelazzo and L. MacDonald | | |
14 | | A 3D Game - Castles by G. Xiao and Z. Cai and L. Ying and A. Basu | | |
15 | | A Networked Version of Castles by D. Lien and M. McElhinney and L. Ying and A. Basu | | |
16 | | A Networked Multiplayer Java3D Game - Siege by E. Benner and J. Kostek and L. Ying and A. Basu | | |
17 | | Collaborative Online 3D Editing by I. Cheng and M. Bates and A. Basu | | |